![]() Now technology has developed so much that we stopped putting in the effort, both to play them, and to create them. It’s quite disheartening that games used to be challenging with a novel story told effortlessly using great narratives, creative game designs, and gameplay. Obviously, you need the skill to be good at online multiplayer, but why be skilled when you can buy an arsenal worth of weapons for $50? Now we have 12-year olds insulting each other’s moms and losing it and breaking TVs when they get killed in Rainbow Six: Siege by internet trolls. You know, instead of “earning” them-with hard-work and skill. This results in companies introducing easy ways for players to “win” where they “buy” victories using a payment system called “micro-transactions” to purchase upgrades and better equipment using real-world money. Unfortunately, these indie-developers, a term the industry uses for games made by independent developers such as PlayDead (Limbo, Inside), Telltale Games (The Walking Dead) & Naughty Dog (Uncharted series) are usually bought by bigger companies such as EA and Activision who butcher the creativity out of them, force them to make a crappy game and ultimately shut them down. I admit a part of this is gospel truth, but the main point is “Whatever doesn’t kill you simply makes you stronger.” You’re the alpha and the omega, your heart pumps 400 times a minute and you can shoot the wings off of a bumblebee two hundred yards away. But ultimately you emerge victorious, like a warrior out of a sandstorm, battle-hardened and nothing to fear. In the end, you’ll have frayed nerves, parched throat, shivering hands as you collapse on the ground with exhaustion. You need to have a perfect 20/20 vision and ninja-like reflexes. It gives you a sense of accomplishment, a feeling that you’ve earned the right to progress and enter the next level. People used to actually try and put in an effort to finish the game. Video games used to be really hard then because you only get three chances to finish the entire game without dying. The nineties was the golden age of retro shooters. Not just me, innately every one person is. ![]() His only superpowers are running really fast and sticking to and sliding on walls before he turns into…dead meat.īut why would I want to suffer through video games like these? Why can’t I play Call of Duty or something? Because I’m a masochist. Unfortunately, Super Meat Boy does not have anything to defend himself. Unlike Cuphead’s ridiculously arbitrary enemy spawning, the traps here are organized and predictable. The thing that makes this game hard is how you die in one hit and have to start the level from the beginning. He has to avoid traps like spikes, buzzsaws, barbed wire and other instruments of torture, to save his girlfriend, Bandage Girl from the evil clutches of Dr. This actually reminds me of a similar experience I had with another extremely hard, extremely retro video game called Super Meat Boy in which players control a boy made of meat. I’m still in world 2 and have already started looking at strategies to defeat bosses as well as watching anger management therapy videos in different tabs. If my previous Spiderman article didn’t make it clear enough, I am an ardent fanatic of hand-drawn animation styles, and incorporating that into a game that runs in 60 frames per second is no feat.īut you won’t appreciate it for very long, because the game does literally everything in its power to kill you. I was blown away by the 1930s rubber-hose animation seamlessly adopted, complete with scratchy film grain, jazz soundtrack and overtly ridiculous caricatures of seemingly commonplace objects and plants. I avoided it for months because I considered it to be something my 7-year-old self would play before I tried it. I say objects, because even playing cards, treasure chests, and cotton candy can hurt you. Typically they’re minions of the boss you’re trying to defeat, and there are 28 of them. Players control Cuphead, a Mickey Mouse-like character with a cup for a head, and shoot every object in the game until they finish the stage. More importantly, a lot of complaints were about how brutally difficult the game is. Most of you who play videogames or own an Xbox must know about this one every reviewer and their mothers have been raving about Cuphead for months. I’ve spent the spring break playing Cuphead, a 2017 retro run-and-gun shooter video game, not unlike those old school 8-bit Nintendo classics like Contra and Donkey Kong.
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